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+R&D+Look Dev+Art Direction+Lighting+Texturing
Mechanical R&D
This was a bit of a sandbox project - an excuse to mess with materials and see how far I could push what engine parts feel like. I layered up glassy plastics, metallic sheens, wireframes, and see-through shaders to build surfaces that were part machine, part something stranger. The goal wasn’t realism, it was vibe: stuff that looks engineered but still kind of alien. Each pass was a test in how far I could bend things before they broke. The result is a set of components that live somewhere between product design and weird sculpture and a reminder that good look dev can tell a story all on its own.


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